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Return to Castle Wolfenstein custom map
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Title                   : Normandy Breakout
Version                 : Final
Release Date            : 09/02/02
Filename                : mp_breakout.bsp
Game Types		: MP CP Modes
# of Players		: 16-48+ (currently spawnpoints for 24 players per team)
Author                  : Tom "Menzel" Haskins
Email Address           : thaskins@snet.net
Homepage		: http://www.farmingtonco.com/ro/
Other maps by author	: Tundra Outpost (MP_Tundra)
			: Foo Fighter (MP_Ufo)


---General Information/description---      
Normandy Breakout. The Allies are pushing the Battle for Europe inland. American infantry forces must disable a German 88 Artillery gun before Armored Divisions can proceed into St. Lo.

Allied Objectives:
Primary Objective	:Destroy the German 88 gun to allow armored divisions to move forward.
Primary Objective	:Defend the Allied Field Operations
Secondary Objective	:Capture the reinforcement Flag
Secondary Objective	:Destroy the Church Gate to gain access to the sewers.
Secondary Objective	:Defend the Back Alley Wall


Axis Objectives:
Primary Objective	:Prevent the allies from destroying the German 88 gun.
Primary Objective	:Destroy the Allied Field Operations center to disrupt the invasion.
Secondary Objective	:Capture the reinforcement Flag.
Secondary Objective	:Defend the Church Gate
Secondary Objective	:Destroy the Back Alley Wall

		  
--- Installation ---
Extract the mp_breakout.pk3 file to your "X:\Return to Castle Wolfenstein\Main" directory, Where X: is the root directory you installed Wolfenstein in.



--- Special thanks to ---
Det Pak (http://detpak.tripod.com) for the custom sounds and for all the input with map ideas.
-iNw-H&K S.Gautreaux and Scimitar of Invasionworks (www.invasionworks.com) for the use of the destroyed car model.
Matt Bell AKA Urgrund (http://members.optushome.com.au/catacomb777/screens/) for the textures, insightful info and tips.
Charter Communications Miami regulars and Admins (http://onlinegaming.the-beach.net) for all the help, tips, feedback and great experiences. 
All beta testers for the suggestions and putting up with all the builds.
SubWolfer (subwolfer@rtcwfiles.com) for catching those last minute fixes when I was too fatigued to see straight.
Kevin Bolt AKA Boltyboy (kev.bolt@btinternet.com) for pointing me in the right direction with the lighting issues.
Tram Design (http://www.planetwolfenstein.com/tramdesign/) for being a wealth of knowledge on RTCW mapping.

Last but not least, all server admins who runs this or any other custom RTCW community maps.

		  
---Copyright / Permissions---
This level is copyrighted by Tom Haskins 2002.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this PK3/BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

